
Krzysztof Stabryła – Game Designer Let’s talk gameplay! It needs to be fun, there is a balance to be struck between deep simulation and gameplay enjoyment. It’s here for entertainment and for players to enjoy either on their own or as part of a multiplayer scenario.

However, Krzysztof was keen to stress that realism is one thing, but we actually want to have fun playing this game. The above combined with a highly active and supportive community of airport handlers within their Discord channel gave Krzysztof and the team the opportunity to really make something ‘as real as it gets’. Krzysztof even had the chance see vehicles get up close during live operations. Supporting developer visits to airports to see operations first hand. Welcome Airport Services, the largest airport handling firm in Poland have been particularly helpful. They’ve been volunteering information and advice, showing a lot of support to the team and building the buzz around the AirportSim release. Krzysztof was keen to recognise that many within Discord were ramp agents. The server has over 300 people following.

These partners provided detailed information to make it as realistic as possible Airbus with information for the aircraft model, TLD Group providing data on vehicles for ground handling such as pushback tugs, luggage tractors and mobile stairs.ĪirportSim has a Discord server where the developers interact with the community.

MS Games have worked alongside big names like Airbus, TLD Group and Welcome Airport Services to make this game possible. Krzysztof was keen to point out this was not just research and reading, but about their partners. So how did they go about making this? Krzysztof explained that realism was important to them, and he (as well as other team members) has personally gone through thousands of pages of documentation to make AirportSim as realistic as possible, but that was not all. Rather than being completely first person, AirportSim allows the player to interact with all objects, opening doors, driving vehicles, loading fuel and can do so in a mix of first and third person game styles. Krzysztof told me MS Games felt there was still a niche for ground handling simulators and although there are other attempts at similar games from other developers, AirportSim is completely new and takes a different approach. We started talking about airport simulators generally. Krzysztof has been with MS Games for about 2 years and is developing the game logic, vehicle physics and the mechanical animations for AirportSim, all of which add to its realism. I met with Game Designer Krzysztof Stabryla who is working extensively on this project.

Their CEO, Mateusz Stabryla, has an interest in flight simulation and is also CEO of the scenery developer MK-Studios, it is this interest that inspired the development of this new game. MS Games Studios are situated in Warsaw Poland and have been developing games since 2018.
